Halo 3:ODST
Well I’m excited. You guys have heard me gripe about my two biggest complaints against the Halo series since 2: regenerative shields and no fall damage. Well, looks like I will cry no more forever with Halo 3:ODST. Both are gone and the pistols are back. This seriously sounds like Halo 1 again. Anyone else getting a bit excited?
“Damage Control: This is no Master Chief you’re controlling, which means you’re shield free and once more dependent on health packs. Nothing changes the flavor of Halo more than having to start scrounging for health.
Humanity: Everything from the perspective (remember you’re no seven-footer) to the fact that falls will hurt you are reminders that you’re just a grunt, not a super hero. It’s nice, after years of playing the guy on the horse, to finally be the one down in the dirt having to get by.
New Weapons: The silenced submachine gun is a fun, but mostly ineffective weapon. Not so with the pistol, which returns to the Halo universe in all of its glory. Firing off headshots with this bad boy has never been easier.”
Those are my three favorite points from Kotaku’s preview. I wasn’t so sure about this game at first but with their Horde-like mode (called Firefight) and it’s emphasis on coop action, and of course the three points above, I’m sold already.
